Sony Next-Gen TV OS Design

UX Design Intern | Shanghai

Team

Design Center China (DCC)

My Role

UI/UX Designer

Tool

Figma, Sketch

Duration

Feb, 2023 - Jun, 2023

My contribution

Designed desktop UIUX to meet user needs for TV as a home entertainment center. Conducted user research and developed deliverable solutions by sketching user flows wireframe and creating hi-fi interactive prototypes.

Project Overview

Designed the next-generation TV OS for Sony, aimed at exploring how to design a new TV OS under the new positioning of TV as the entertainment center of the home, achieving a shorter interaction chain and a clearer, more concise UI style.

It will be released in the third quarter of 2024.

Final Display

Widgets Desktop

A brand new desktop based on Widgets, enabling easy access to the desired Apps and features right from the desktop. This is more in line with the behavior of the next-generation TV OS as a home entertainment center OS.

Pop-up voice assistant

We designed a pop-up voice assistant feature, allowing users to summon the voice assistant from any page and quickly find the content they want.

Watch Page

We have abandoned the previous waterfall-style content advancement. The new content page emphasizes an immersive experience, bringing a cinema-like, brand new experience.

APP Page

We have integrated app recommendations, app additions, and local apps on the same page, lowering the learning barrier for users.

Now that you are acquainted…

How do we get there?

Context

What’s the problem?

What do the data tell us?

According to Sony's data statistics, in the past three years, more users have been using third-party desktop systems (such as Emotn), and they tend to enter third-party applications rather than clicking on the recommended content on the homepage.

Is it possible that users have changed their habits of using TVs?

24%

Rate of users using third-party desktops

Third-party desktops

61%

Usage frequency of third-party applications

37%

Click rate on homepage recommendations

So, what do users think?

We conducted comprehensive research to ensure we fully understand users' perceptions of the current Sony TV OS and their needs for a TV OS.

348

Survey Respondents

16

Interviews

2

Focus group discussions

Research Summary

For younger users (under 35), TV is gradually becoming the center of home entertainment rather than just a platform to watch content over.

The younger the users, the higher the proportion of them using smart TV OS, and their use of TV tends towards greater diversity, not limited to just watching videos.

25-30

25-

31-35

36-40

41-45

46-50

51-55

55+

10%

20%

30%

40%

50%

60%

70%

80%

Users' usage statistics of Smart TV OS

Data

Using Multifunction

Using smart TV OS

Here is what we know.

In our user research, we focused on compiling the needs of users under the age of 35.

For them, their understanding of the television operating system has changed. They treat the TV like a smartphone and need a shorter interaction process, allowing them to find the desired app in one step.

Shorter interaction process

I need to quickly find the app after turning on the TV.

Broader feature coverage

The TV is more like a large screen phone.

Simpler UI design

I like simpler Interface.

Problem Definition

How should we design the next-generation TV OS to meet users' positioning of the television as a home entertainment center?

Design Goal

We should go in this direction

Abundant

Meet users' diverse usage scenarios for television

Quick

Quickly find the desired app after turning on the TV

Concise

Avoid overly fancy interfaces

Feature #1

Let's start with the layout

We have researched the mainstream TV systems on the market, which mainly have two types of layouts. One is the Google type, focusing on content such as movies and videos. The other is like the Apple type, serving as a launcher to start various apps.

Content Based

Focused on content recommendations, combined with commonly used apps

App Launcher

As an app launcher, it aggregates various apps.

Large cover video attracts user clicks.

Advertising revenue from content promotion.

The homepage cannot satisfy various needs.

Harder to access the apps.

Consistent with mobile OS logic.

Adjust app's position for more personalization.

Quickly accessing different apps.

Lack of advertising revenue.

So what should we do?

We chose a widget-style desktop. 1. Can cover a variety of apps. 2. Short interaction process, smooth experience. 3. Compared to the app icon, it displays more information, reduce the trouble of switching between multiple apps. 4. Maintains a consistent layout with the mobile version, reducing the learning barrier.

Also, widget allows for certain recommended positions to generate advertising revenue.

Why double-layer navigation?

The reason for current design is that we consider the importance of search to be very high, and we hope that users can access the quick search button on any tab.

But is it really effective?

The data indicates that the usage rate of the search button on the navigation bar is not high.

15%

Weekday search usage rate

23%

Weekend usage rate

Why?

The interaction process is still too long. The interaction process is still too long. Moreover, since the search page is loading a new page, which feels disjointed from other pages, it interrupts the current user experience.

Cotent

Hover

Tab

Second layer

Search Button

First layer

Search Page

New Page

[BACK]

[UP]

[OK]

Search interaction process

What's more?

Too many tabs increase the user's initial decision-making, making it easy for users to be overwhelmed when facing the tab bar. Moreover, the double-layer design occupies more space, squeezing the space allocated for content.

Make it more concise

We reduce the number of Tabs and incorporate the search page into the Tabs. The new single-layer navigation bar makes the search more accessible, providing more space to display content.

Search interaction process

Search Page

Search Page

Cotent

Hover

Home

Tab

Watch

Tab

App

Tab

[BACK]

[LEFT]

[LEFT]

[LEFT]

[LEFT]

[LEFT]

[LEFT]

New Navigation Bar

Side navigation or top navigation?

Side navigation is more intuitive. Users only need to press [LEFT] to enter the navigation bar, making it faster to switch between different tabs. However, the top navigation bar leaves more space for the content itself.

Our design goal is to provide multifunctional access through widgets, thereby reducing reliance on tab switching and reducing initial decision-making. Therefore, we have chosen the top navigation bar to display more content.

Interaction is more intuitive

Press [LEFT] instead of [BACK].

Low readability

In the default state, display icons.

Occupy more space

The space of the side is more noticeable than the top

Occupy less space

leaves more space for the content

Information is clear

Text tabs are clear.

Need to press [BACK]

Using [BACK] to the navigation requires instruction.

Comprehensive search experience

Pop-up voice assistant

Voice assistants have become an important means of search. We designed the voice assistant as a pop-up, which can be summoned on any page and allows for rapid interaction. This provides another way for users to get to the content they want faster.

Feature #3

Arrangement of widgets and focus movement rules

We have designed many arrangements for widgets and created interactive medium-fidelity prototypes for two of these arrangements, which were then subjected to usability testing.

More suitable for TV's wide screen

Larger widgets, more information

More unified layout

Display more widgets

But the key is

We conducted usability testing on the interactive prototypes and found a defocusing issue on the large TV screen. That is, when the user's expectation does not match the actual focus, the user needs to re-locate the focus. Therefore, we chose the second arrangement of widgets.

Expectation

Reality

Expectation

Reality

Refocus

Focus transition occurs between the upper and lower rows. On TV, different rows have a clear hierarchical distinction.

Therefore, it's easier for users to lose focus.

Expectation

Reality

Expectation

Reality

Refocus

Two widgets on the same row are at the same hierarchical level. Therefore, users do not need to refocus up and down.

It is easier to focus between the two columns.

Focus switching animation time

Every focus shift on the TV is composed of animations, thus the duration of the animations is closely related to the user experience. We have found that the animation duration should be divided into two types: one for focus movement within the same page, and the other for focus movement during page scrolling.

Same page

When there is no change on the screen, a faster animation time should be used to make the interaction feel smoother and more fluid, without any lag.

200ms

Page scrolling

When scrolling up and down a page, there is a significant amount of information changing. Users need more time to refocus, thus requiring a longer animation duration.

350ms

Iteration

The process does not always go smoothly

We have gone through dozens of iterations in our design, including many detailed modifications. Even after creating a high-fidelity prototype, we continue to discover new issues.

What we learn

Too much information

At first, we wanted to include more information in the widgets, but through testing, we found that even though the TV is a larger screen, due to the viewing distance, too much information can easily lead to information overload for the user.

Areas where the user feels information overload

What we learn

Less is more

We simplified the design of many widgets. This solved the problem of information overload.

Take Away

The importance of usability testing

During the design process, especially when dealing with unfamiliar formats like television screens, usability testing can quickly identify and rectify issues.


Market understanding

In a business environment, designing often requires considering many commercial factors. For example, why the previous version of the waterfall-style TV OS, despite receiving widespread criticism, continued for so many years. Because it can bring in advertising revenue. How to balance business and design is something to gradually learn in the work environment.


I am a full-stack designer. I am always exploring the combination of design and technology to drive society to be better.