Secondary Mission
Shanghai Space Administration

Team

Simulation Lab of Tongji University

My Role

HCI Designer

Tool

Unity, C#, Blender

Duration

Sep, 2020 - Feb, 2021

My contribution

Led the Space Experience Project with VR and 4D seat from concept, UI/UX design to C# script implement.

Summary

The secondary mission is a space mission experience project in collaboration with Immersive Simulation Lab of Tongji University and Shanghai Space Administration. The aim is to make a strongly immersive space experience and to optimize the simulation of space driving on Earth from the perspective of HCI.

Final Display

Research

User Research

Our target users are young people. So we interviewed 9 young people aged 18-25 to understand their entertainment style and characteristics, and summarized the persona.

Key Problem

How do we attract the interest of young people who have played a lot of games and seen special effects films?

Discussion

Faced with this key problem, we had several rounds of discussion and came up with three design directions based on the relationship between the role of Experience and Action.

The effect of experience

Strong immersion

The strong immersion can bring a different experience from the game.

Optimize experience

Optimize the experience from HCI to make the experience smoother.

Multiple Endings

Multiple endings spark discussion and enhance the subsequent impact.

First round of prototype testing

In order to quickly get the problem in the interaction, we did the design and development of a low-fidelity prototype. I completed the code for the physical simulation of the movement of the ship and the connection to the 4D seat.

Spaceship physics simulation motion

Connect and control 4D seat

Iteration

Space misalignment

The biggest problem we encountered in the first round of user testing was the misalignment of space caused by the side tilt. The reason for this phenomenon is that there is no visible skyline in the space environment. Users cannot clearly match the angle of rotation with their vision, so they may misestimate their rotated position.

The biggest problem we encountered in the first round of user testing was the misalignment of space caused by the side tilt. The reason for this phenomenon is that there is no visible skyline in the space environment. Users cannot clearly match the angle of rotation with their vision, so they may misestimate their rotated position.

User perception of rotation

Solution

Rotation interaction

Second round of prototype testing

In order to quickly get the problem in the interaction, we did the design and development of a low-fidelity prototype. I completed the code for the physical simulation of the movement of the ship and the connection to the 4D seat.

Iteration

User Journey

In the second round of feedback, we found that users did not know what to do at the beginning of the experience. Through the user journey, we found that there was a serious information overload problem at the beginning of the experience, which prevented users from accessing task information smoothly.

Iteration

User Flow

For the information overload problem, we redesigned the user flow based on the density of information and the order of access. We divided the information into experiential information, visual information and task information (UI and dialogues). The corresponding flow allows users to receive each type of information step by step.

We added a new experience phase to allow users to receive experiential and visual information.

Iteration

User Interface

In the second round of feedback, we found that users did not know what to do at the beginning of the experience. Through the user journey, we found that there was a serious information overload problem at the beginning of the experience, which prevented users from accessing task information smoothly.

Coding

I completed the core functions such as ship movement, grabbing, and state machine.

Grabbing function

Radar Function

State machine

I am a full-stack designer. I am always exploring the combination of design and technology to drive society to be better.